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I went for creating everything inside blender - sculpting, rigging, texturing, shaders, lighting and I also wanted it to be ok(-ish) looking in Eevee. So apart from final comp adjustments in Photoshop I got to a decent result so far. Goin to be pushing the process further for the next one, let's see how deep the rabbit hole goes :)

Raw render from Eevee trying out how much bokeh it can manage